The attached project is an OpenGL ES 1.1 implementation of a particle system that can be configured using Particle Designer.
This project provides the basic elements needed to create an OpenGL ES 1.1 context and then load and run a particle system configured inside Particle Designer. There is no need for other frameworks so that this code can be built into your own code.
This project can be found on GitHub
For the GLKit / ARC version of this project please see